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Physic System

Duration: 10 weeks

Group size: 1

Tools/software: C#, Unity

I'm currently working on a Physic System. Why do i want to learn and study physics? I think having your own Physics System compared to the ones that are built in games engines give you more freedom to experiment and improve the game feel off a player. I'm hoping that with this project i can understand and implement my own Physics in my future projects, that be simple platforming games or realistic simulations.

This Video Showcases some experimentation with the system, it has gravity, collisions with objects and world boundaries. Tweaking the values lead to some fun outcomes like unending bouncing or sliding.

I'm still planning on making a bunch of minigames with this system, like for example: air hockey and Pong. 

My contribution

Here you can some of the scripts of the project

(Click pictures for more info)

Languages: Nederlands, English, Spanish

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